using ERAGANX.SoftBody2D; using UnityEngine; public class DragInput : MonoBehaviour { [SerializeField] SoftBodyDragController drag; public void Press(int pointerId, Vector2 screenPosition) { Vector2 world = drag.ScreenToWorld(screenPosition); drag.BeginDrag(pointerId, world); } public void Move(int pointerId, Vector2 screenPosition) { drag.MoveDrag(pointerId, drag.ScreenToWorld(screenPosition)); } public void Release(int pointerId) => drag.EndDrag(pointerId); }