using ERAGANX.SoftBody2D; using UnityEngine; public class JellyExample : MonoBehaviour { [SerializeField] SoftBody2D body; [SerializeField] SoftBodyProfile profile; public void PopUp() { body.ApplyImpulse(Vector2.up * 2f); body.ApplyLocalizedForce(body.Center, Vector2.up * 3f, 0.5f); } public void ResetJelly() => body.ResetShape(); public void ApplyProfile() => body.SetProfile(profile); }