using System.Collections; using UnityEngine; using LoadingScreenBuildPro; public sealed class GuideDestinationReady : MonoBehaviour { private IEnumerator Start() { string requestId = LoadingScreenBuilder.Active?.Id; yield return null; yield return null; // Player/camera/data initialization must be finished here. if (!string.IsNullOrEmpty(requestId)) LoadingScreenBuilder.SignalReady( requestId, "game.ready"); } }