using UnityEngine; using LoadingScreenBuildPro; public sealed class GuidePresentationActions : MonoBehaviour { [SerializeField] private LoadingLayout layout; public void PlayTimer() { if (!layout || LoadingScreenBuilder.IsLoading) return; LoadingScreenBuilder.RunTimer(3f, layout); } public void PlayTransition() { if (!layout || LoadingScreenBuilder.IsLoading) return; LoadingScreenBuilder.TransitionOnly(layout); } }