Import the package#
For the Asset Store edition, open Unity Package Manager → My Assets, download 2D Destruction Pro and import it. For a source checkout, copy the complete package folder with its .meta files, rather than only the C# files.
Wait for import and script compilation to finish, and resolve project-level package errors before opening the tools. Review the Runtime, Editor, Samples, Documentation, Tests and Integrations folders you intend to use.
Keep the complete structure and metadata for the features you use.
After import, locate Assets/ERAGANX/2D_Destruction_Pro in the Project window.
Baseline and optional dependencies#
The publisher's compatibility statement is Unity 6000.3.13 or newer; earlier Unity versions have not been tested. The guide's inspected Editor baseline is Unity 6000.3.13f1. This website update does not add new Unity project validation.
| Feature | Dependency scope |
|---|---|
| Core slicing/destruction | No URP, Input System, Burst or Collections requirement. |
| Optional Jobs/Burst integration | Compatible Burst 1.8+, Collections 2.x and Mathematics packages. |
| HighPerformance without the optional integration | Falls back to Managed C# movement. |
| Legacy click tutorial interaction | Optionally uses Input System. |
| Runtime Swipe sample | Does not require Input System. |
| Running package test assemblies | Requires Unity Test Framework. |
Find the tools#
Open Tools → 2D Destruction. The menu provides the Manual Slice Editor, sample-creation commands, CPU microbenchmarks and a project validator.
Validate Profiles, Prefabs and Open Scenes scans the project; the guide states that it does not change project assets. The Destructible 2D Inspector also offers Open Manual Slice Editor for a suitable selected scene object.
Open a sample or start authoring#
Current sample folders are Samples/ManualPolygon and Samples/RuntimeSwipe. Legacy lifecycle tutorials live under Demo/Scenes.
Start with Manual Slice Editor, Runtime Slice setup, or the sample and video collection.