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Packages/2D Destruction Pro/Samples & videos
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Samples & videos

Open current sample scenes and watch the supplied manual, auto and sample clips.

English guideSource: Unity 6000.3.13f1 · Optional Jobs / BurstWeb edition · 21 October 2026

Current sample scenes#

SampleExplore
Samples/ManualPolygon/ManualPolygon.unitySaved polygon/region authoring, named fragments and Reassemble. Open CustomWindow.asset in the Manual Slice Editor.
Samples/RuntimeSwipe/RuntimeSwipe.unityMouse-driven swipes against three targets, repeated cuts, physics, cut/readout metadata and Reassemble all.

For the Runtime Swipe sample, drag from outside one edge to outside the other. Inspect its explicit Targets list, interactor and world camera references if a stroke does not produce a cut.

The menu under Tools → 2D Destruction includes creation commands for both current samples.

Manual and auto guide videos#

Manual slice guideWatch on YouTube ↗
Auto slice guideWatch on YouTube ↗

Supplied sample clips#

Sample clip 01Watch on YouTube ↗
Sample clip 02Watch on YouTube ↗

Use Watch on YouTube if an embedded player cannot load. Follow the written guide for the current API and geometry requirements when comparing a clip with your installed package.

Legacy lifecycle tutorials#

The following scenes under Demo/Scenes cover older whole-object lifecycle workflows:

  • Tute 1 - Click to Destroy
  • Tute 2 - Destroy Obstacles
  • Tute 3 - Player Respawn

They are separate from current Manual/Runtime Slice workflows. Tute 1's optional click interaction requires Input System; the current Runtime Swipe sample does not.

Adapted from the supplied guide · PDF pages 27–28.View source guide ↗
Keep creating.ERAGAN STUDIO.

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