Current sample scenes#
| Sample | Explore |
|---|---|
Samples/ManualPolygon/ManualPolygon.unity | Saved polygon/region authoring, named fragments and Reassemble. Open CustomWindow.asset in the Manual Slice Editor. |
Samples/RuntimeSwipe/RuntimeSwipe.unity | Mouse-driven swipes against three targets, repeated cuts, physics, cut/readout metadata and Reassemble all. |
For the Runtime Swipe sample, drag from outside one edge to outside the other. Inspect its explicit Targets list, interactor and world camera references if a stroke does not produce a cut.
The menu under Tools → 2D Destruction includes creation commands for both current samples.
Manual and auto guide videos#
Supplied sample clips#
Use Watch on YouTube if an embedded player cannot load. Follow the written guide for the current API and geometry requirements when comparing a clip with your installed package.
Legacy lifecycle tutorials#
The following scenes under Demo/Scenes cover older whole-object lifecycle workflows:
Tute 1 - Click to DestroyTute 2 - Destroy ObstaclesTute 3 - Player Respawn
They are separate from current Manual/Runtime Slice workflows. Tute 1's optional click interaction requires Input System; the current Runtime Swipe sample does not.