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2D Parallax Pro

Build layered 2D worlds with camera-driven depth, scrolling backgrounds and a living atmosphere. Add day/night, weather and runtime controls at your own pace.

English guideSource: Unity 6000.3.13f1 · URP 17.x optional10 October 2026
2D Parallax Pro cover artwork
20 chapters20 UI references9 C# examples
PACKAGE DETAILS
Price15$
VersionNot listed yet
CompatibilityUnity 6000.3.13 or newerEarlier Unity versions have not been tested.Core parallax does not require URP. The optional lighting and shadow bridge uses URP 17.x.
ChangelogNo release notes published yet
Support & contactEraganStudio@gmail.com

Create depth with independently moving layers, then add a clock, color changes, celestial visuals and atmosphere. Begin with one working camera/layer setup and add the features your scene needs.

How parallax works#

Factor describes world-space layer motion relative to camera displacement. Background/Foreground placement does not change the factor.

TEXT
layerPosition = baseline + (camera - reference) * factor + offset + drift
Factor XCamera moves +10 unitsApparent movement relative to camera
0Layer moves 0-10; fixed in world space.
0.5Layer moves +5-5.
0.8Layer moves +8-2; resembles distant scenery.
1Layer moves +10Stationary relative to the screen.
-0.2Layer moves -2-12; foreground passes faster.

X/Y factors are independent. Y = 0 keeps world Y fixed; try a small Y factor for a little vertical response. Factor is not units/second.

Choose your starting point#

Your Control Panel#

This website uses the newer screenshots supplied with your request. Their layout and populated values can differ from the original PDF figures; they illustrate the relevant controls rather than mandatory defaults.

What the toolkit covers#

  • Camera Driven, Auto Scroll and combined motion.
  • Layer factors, offsets, sorting and axis-aligned sprite looping.
  • Clock/events, layer/sky colors, optional lighting and Sun/Moon visuals.
  • Wind sway, fog bands, clouds, light shafts and particle styles.
  • Reusable presets, quality budgets, transitions and runtime C# controls.

The guide targets Unity 6000.3.13f1 and 1.0.0-development source. Core parallax does not require URP; authored Light2D/shadow integration uses the optional URP 17.x bridge. The connected guide project used URP 17.3.0.

Keep gameplay, collisions and production camera/player movement in your game systems. Generated scrolling sprites do not clone gameplay hierarchies. See Checklist, glossary & scope for exact compatibility limits.

Adapted from the supplied guide · PDF pages 2–3.View source guide ↗
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