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Packages/2D Parallax Pro/Environment colors
LIGHT & ATMOSPHERE
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Environment colors

Blend layer tint and camera sky color through the day.

English guideSource: Unity 6000.3.13f1 · URP 17.x optional10 October 2026

Connect clock daylight to layer tint and optional camera background color. Each layer can control how strongly it receives the environment tint.

Author the gradients#

  1. Enable Day & Night and Environment Colours. Confirm Manager/Clock belong to the same environment.
  2. Add Ambient Gradient keys: zero/one midnight, 0.25 morning, 0.5 noon and 0.75 evening.
  3. Configure Sky Gradient and enable Tint Sky for camera background color.
  4. Keep Ambient Multiplier white to preserve gradient colors; other colors multiply them.
  5. Try Tint Smoothing five and scrub time. Reduce Environment Tint Weight for independently colored layers.

Dark blue midnight, warm sunrise, neutral noon and orange/pink sunset are a starting recipe. Matching endpoint colors avoids a midnight seam.

Understand sky visibility#

Tint Sky writes camera.backgroundColor. A fullscreen sky sprite can cover it, so tint that sprite through its layer or a separate authored controller when needed.

Verify the result#

Check Hour 0/6/12/18. If output remains dark with a white multiplier and layer weight one, inspect authored sprite tint/alpha. Confirm reference ownership when multiple environments or independent cloud/fog tint controllers exist.

Adapted from the supplied guide · PDF pages 14.View source guide ↗
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