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Wind & visual sway

Bend assigned visual children with rotational sway and gusts.

English guideSource: Unity 6000.3.13f1 · URP 17.x optional10 October 2026

Wind applies rotational sway to explicitly assigned visual children. It does not deform meshes or automatically drive physics.

Assign bendable visuals#

  1. Enable Wind; start around Strength 0.5, Direction (1,0), Speed one and Gust Intensity 0.5.
  2. Put grass/tree artwork on a visual child of the layer root with a suitable pivot.
  3. Add a Targets entry and assign the child Transform. Set multiplier and Bend Degrees, for example three.
  4. Test Strength zero/one, then tune the layer's Wind Multiplier.

An empty Targets list, as in the supplied reference, means no wind-bent visuals have been assigned yet.

ControlMeaning
StrengthBase amount; zero removes bending.
DirectionNormalized X controls bend direction; (0,1) produces no X bending.
SpeedSway/gust phase rate; zero freezes phase.
Gust IntensityPeriodic strength variation; zero gives steady base strength.
TargetsVisual, per-target multiplier and bend angle. Layer-root targets are skipped.

Check ownership and looping#

Disabling wind restores baseline rotation. Infinite scrolling does not clone tile child hierarchies, so source-child sway does not automatically create swaying children on every generated tile. Use a setup suited to your intended repeated visuals.

Adapted from the supplied guide · PDF pages 20.View source guide ↗
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