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Projectile Toolkit Pro

Build predictive 2D and 3D projectile workflows with trajectory previews, configurable movement and collision, launcher input, loadouts, visual profiles and reusable pooling.

English guideSource: Unity 6000.3.13f1 · URP 17.3.0 · Windows Editor / DX12Web edition · 22 October 2026
Projectile Toolkit Pro cover artwork
13 chapters34 UI screenshots8 sample scenes14 public preset assets
PACKAGE DETAILS
Price19.99$
Direct linkComing soon
Version0.1.0
CompatibilityUnity 6000.3.13 or newerEarlier Unity versions have not been tested.The supplied project was inspected with Unity 6000.3.13f1, URP 17.3.0 and Windows Editor/DX12. Other render pipelines and devices are not certified by this guide.
ChangelogNo release notes published yet
Support & contactEraganStudio@gmail.com

Projectile Toolkit Pro brings path prediction, projectile behavior and launching into one modular 2D/3D workflow. Use each component on its own, or connect them so the preview follows the projectile and launcher settings you will use in play.

Three parts, one workflow#

ComponentMain jobFeatures you control
ProjectileTrajectoryPredict and draw a path.Standalone or linked sources, 2D/3D motion, preview distance and time, bounce limits, path styles, markers and refresh budgets. A preview does not spawn a projectile.
ProjectileControllerMove a projectile and handle contacts.Straight, ballistic, kinematic, homing, returning, Bezier, spline, follow-path, orbit, spiral and Rigidbody movement; collision responses, targets, lifetime and gameplay events.
ProjectileLauncherAim and launch configured prefabs.Launch point, input, launch power, cooldown, loadouts, optional trajectory preview, shot patterns and pooling.
01 Predict02 Configure03 Launch04 Tune

Features at a glance#

  • Preview a path without creating a projectile, launcher, pool or global manager.
  • Configure reusable 2D and 3D projectile prefabs with movement presets and matching collision setups.
  • Aim with mouse, touch, drag/release or your own input adapter; switch projectile prefabs through loadouts.
  • Style paths with lines, dots, dashes, arrows, animation and contact markers.
  • Reuse projectiles with launcher pooling, then tune preview schedules and geometry budgets for your scene.
  • Connect gameplay through the public C# components, callbacks and Inspector UnityEvents.

Choose a starting point#

Keep prediction in context#

A trajectory is a useful preview of configured motion, contacts and targets. It is not a guarantee of the projectile's final path. Rigidbody movement uses Unity physics and is approximate; moving-target prediction uses a snapshot; and external scripts, unsupported dynamics or rendering differences can change what you see.

The supplied guide inspected Unity 6000.3.13f1, URP 17.3.0, Windows Editor and DX12. The package compatibility statement, earlier-version status and other limits are listed in Troubleshooting & compatibility.

This web guide includes all 34 supplied UI captures and the original English tutorial PDF. Code in the C# chapter is a guide example that assumes its components are configured and assigned in the Inspector.

Adapted from the supplied guide · PDF pages 1.View source guide ↗
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