Use the Manager's Samples section or open a sample scene directly. Duplicate a sample before modifying it so you can return to the supplied setup.
Sample scenes#
| Scene | What to explore |
|---|---|
| Trajectory Basics | Independent previews without spawning projectiles. |
| 2D Projectile Playground | Ammo switching, fixed cannon mounting, click/tap and drag/release aiming. |
| 3D Projectile Playground | 3D launching, trajectory preview and a visible cannon. |
| Collision and Bounce Showcase | Separate bounce, slide, stop and attachment responses. |
| Homing and Targeting | Guidance, target selection and moving-target behavior. |
| Launcher and Aiming | Launch power, direction and optional drag/release controls. |
| 2D Slingshot Demo | Pull/release input, bounded cable stretch, character switching and restart. |
| 3D Arrow Demo | Arrow launch, elevation/yaw, wind and scoring targets. |
| 3D Cannon Demo | Existing first-person bomb-throwing example; it was not in the latest focused verification. |
Presets and settings assets#
The public preset collection described by the guide includes Straight, Ballistic, Bouncing and Homing configurations for both 2D and 3D; three trajectory styles (Line, Flowing Dots and Arrows); a Default Launcher; and Balanced and Mobile Low resource profiles. Special configurations live in the samples rather than the main preset browser.
Use these assets as starting points. Sample controls are demonstration code and can be replaced by your own UI. Avoid regenerating over a customized sample scene to solve a local setup issue; make a focused change or duplicate it first.