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WORKFLOW & SAMPLES
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Samples & presets

Explore the included 2D/3D scenes, launch patterns and public preset collection.

English guideSource: Unity 6000.3.13f1 · URP 17.3.0 · Windows Editor / DX12Web edition · 22 October 2026

Use the Manager's Samples section or open a sample scene directly. Duplicate a sample before modifying it so you can return to the supplied setup.

Sample scenes#

SceneWhat to explore
Trajectory BasicsIndependent previews without spawning projectiles.
2D Projectile PlaygroundAmmo switching, fixed cannon mounting, click/tap and drag/release aiming.
3D Projectile Playground3D launching, trajectory preview and a visible cannon.
Collision and Bounce ShowcaseSeparate bounce, slide, stop and attachment responses.
Homing and TargetingGuidance, target selection and moving-target behavior.
Launcher and AimingLaunch power, direction and optional drag/release controls.
2D Slingshot DemoPull/release input, bounded cable stretch, character switching and restart.
3D Arrow DemoArrow launch, elevation/yaw, wind and scoring targets.
3D Cannon DemoExisting first-person bomb-throwing example; it was not in the latest focused verification.

Presets and settings assets#

The public preset collection described by the guide includes Straight, Ballistic, Bouncing and Homing configurations for both 2D and 3D; three trajectory styles (Line, Flowing Dots and Arrows); a Default Launcher; and Balanced and Mobile Low resource profiles. Special configurations live in the samples rather than the main preset browser.

Use these assets as starting points. Sample controls are demonstration code and can be replaced by your own UI. Avoid regenerating over a customized sample scene to solve a local setup issue; make a focused change or duplicate it first.

Adapted from the supplied guide · PDF pages 12.View source guide ↗
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