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2D Softbody Pro

Give your sprites a softer side. Build deformable 2D bodies, tune their feel with reusable profiles, and bring them to life with physical drag interaction.

English guideSource: Unity 6000.3.13f1 · Unity Physics 2DWeb edition · 21 October 2026
2D Softbody Pro cover artwork
9 chapters7 UI screenshots3 video clips
PACKAGE DETAILS
Price15.99$
Direct linkComing soon
VersionNot listed yet
CompatibilityUnity 6000.3.13 or newerEarlier Unity versions have not been tested.Unity Physics 2D is required. Input System integration is optional.
ChangelogNo release notes published yet
Support & contactEraganStudio@gmail.com

Choose a sprite. Pick a profile. Press Play. 2D Softbody Pro turns a supported Sprite outline into a physics-driven perimeter and a deforming mesh, giving your 2D objects squash, stretch and recovery.

A little movement, a lot of character#

Build withUse it for
Softbody CreatorGenerate a body from a clean, closed Sprite Physics Shape.
Reusable profilesStart with Jelly, Mobile, Rubber, Water-like and other feels.
Physical drag interactionGrip a simulated body and release it with momentum.
Runtime API & eventsApply forces, reset shapes and react to contacts in gameplay.
01 Prepare a sprite02 Choose a profile03 Create & play

Find your starting point#

What to prepare#

The supplied guide targets Unity 6000.3.13f1 and Unity Physics 2D. Use a single connected Sprite silhouette with a valid Physics Shape. The optional Input System integration is separate from the base runtime.

A soft body is a deformable solid approximation. Water-like is a profile name; it does not turn the package into a fluid simulation. Read setup requirements before generating your first body, and simulation limits when planning a scene.

Keep the guide nearby#

This web guide reorganizes the supplied seven-page manual into focused chapters, with the supplied UI captures, two complete C# downloads and three video links. The original English PDF is available throughout the guide.

Adapted from the supplied guide · PDF pages 1–2, 7.View source guide ↗
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