Choose a sprite. Pick a profile. Press Play. 2D Softbody Pro turns a supported Sprite outline into a physics-driven perimeter and a deforming mesh, giving your 2D objects squash, stretch and recovery.
A little movement, a lot of character#
| Build with | Use it for |
|---|---|
| Softbody Creator | Generate a body from a clean, closed Sprite Physics Shape. |
| Reusable profiles | Start with Jelly, Mobile, Rubber, Water-like and other feels. |
| Physical drag interaction | Grip a simulated body and release it with momentum. |
| Runtime API & events | Apply forces, reset shapes and react to contacts in gameplay. |
Find your starting point#
What to prepare#
The supplied guide targets Unity 6000.3.13f1 and Unity Physics 2D. Use a single connected Sprite silhouette with a valid Physics Shape. The optional Input System integration is separate from the base runtime.
A soft body is a deformable solid approximation. Water-like is a profile name; it does not turn the package into a fluid simulation. Read setup requirements before generating your first body, and simulation limits when planning a scene.
Keep the guide nearby#
This web guide reorganizes the supplied seven-page manual into focused chapters, with the supplied UI captures, two complete C# downloads and three video links. The original English PDF is available throughout the guide.
