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Packages/2D Softbody Pro/Installation & sprite setup
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Installation & sprite setup

Import the complete package and prepare a supported Sprite Physics Shape.

English guideSource: Unity 6000.3.13f1 · Unity Physics 2DWeb edition · 21 October 2026

Import the complete package#

Import the complete Assets/ERAGANX/Softbody 2D folder, including its .meta files. The guide's Editor baseline is Unity 6000.3.13f1. The base runtime uses Unity Physics 2D.

Keep the runtime, Editor tools, profile assets and rendering resources together. The separate ERAGANX.SoftBody2D.InputSystem assembly is optional; use it only when its Input System dependency is installed and enabled. See pointer input for the two input routes.

Prepare a Sprite Physics Shape#

  1. Import your artwork as a Sprite.
  2. Open Sprite Editor and define a clean Physics Shape around one connected silhouette.
  3. Confirm the outline closes and encloses a non-zero area.
  4. Set scale and parenting before generation. Use planar transforms and positive scale.
ShapeSupport described in the guide
One simple, closed silhouetteSupported.
Simple concavitySupported, with stability depending on the shape and scene.
Holes or separate islandsUnsupported.
Self-crossing or zero-area outlineRejected.

Check the first sample#

Open Demo/Basic/01-Basic.unity, enter Play mode, then drag a jelly and release it to observe the response. For your own object, continue with the Creator workflow.

Prefab check: save the generated children with their root. The root component alone does not contain the full generated physics hierarchy.

Adapted from the supplied guide · PDF pages 2, 7.View source guide ↗
Keep creating.ERAGAN STUDIO.

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