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2D Water Reflection Pro

Create expressive 2D water and mirror reflections. Shape the surface, choose your capture mode and fine-tune the look in one Inspector.

English guideSource: Unity 6000.3.13f1 · URP 17.3.011 October 2026
2D Water Reflection Pro cover artwork
18 chapters24 UI screenshots4 C# examples
PACKAGE DETAILS
Price19.99$
Direct linkComing soon
VersionNot listed yet
CompatibilityUnity 6000.3.13 or newerEarlier Unity versions have not been tested.Requires URP 2D. The supplied guide inspected URP 17.3.0; other pipelines and camera configurations are outside the current support scope.
ChangelogNo release notes published yet
Support & contactEraganStudio@gmail.com

Bring selected scene content into lakes, puddles, wet floors and mirrors. Build the reflection with runtime components, shaders and a focused Editor Inspector, then tune its silhouette and appearance for your scene.

A reflection workflow for 2D#

2D Water Reflection Pro captures or mirrors selected 2D scene content onto a flat reflection surface. Use the supplied demonstration artwork or your own sprites, Tilemaps and compatible effects.

01 Create02 Select03 Reflect04 Style
Building blockWhat you can control
Reflection modePlanar, Lightweight Sprite, Cached, Hybrid or Mirror.
SelectionIncluded/excluded object layers, exact Renderer selection and sorting-layer filters.
Surface silhouetteRectangle or a Sprite alpha mask with circles, triangles, irregular boundaries and holes.
AppearanceDirectional waves, radial visual ripples, color/tint, brightness, saturation, offset, blur, fades and soft edges.
WorkflowInspector, Scene View handles, reusable presets, runtime C# API and ten sample scenes.

Rendering scope: this package supplies visual reflections. Water physics, buoyancy, fluid simulation and automatic collision/splash ripples belong to your game's systems. A custom silhouette changes the visible boundary; the reflection plane remains flat.

Choose your starting point#

See the actual sample#

The supplied Game view shows calm water, waves/ripples and blur/fade/tint. The cover and package card are marketing illustrations; this screenshot shows the sample output.

Before you begin#

The guide inspected Unity 6000.3.13f1 with URP 17.3.0, using a compatible orthographic Base camera and a 2D Renderer. Built-in RP, HDRP, perspective/tilted cameras, XR and camera stacks are outside the current capture backend's support.

The runtime namespace and assembly are both ERAGANX.WaterReflection2D. Compatibility details and the guide's exact verification scope are in Checklist, FAQ & scope.

Save scene/prefab changes in Edit Mode. Ordinary Play Mode Inspector changes are lost when Play Mode ends. Collapsing a Settings foldout does not disable an enabled feature.

Adapted from the supplied guide · PDF pages 2–3.View source guide ↗
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