Select a Reflection Surface to find camera, geometry, selection, effects and performance settings in one Inspector.
The Inspector workflow#
| Area | How it works |
|---|---|
| Connect camera & manager | Find an orthographic camera, ensure a manager and enable Editor Preview. |
| Save custom preset | Store reusable settings as your own preset asset. |
| Refresh reflection | Request a fresh capture. |
| Apply preset | Copy reusable settings while keeping scene bindings and surface geometry. |
| Section checkbox | Enable/disable the feature while retaining values. Waves, ripples, blur, fade and soft edges also enable Visual Effects. |
| Settings foldout | Show/hide controls; collapsing does not pause an enabled effect. |
| Tooltips and Undo | Hover for help; serialized editing supports Undo and multiple selected surfaces. |
| Scene View | Move/resize with handles. Off-screen skipping still uses the source camera's frustum. |
The overview is intentionally tall. The chapters show individual sections at readable sizes. A screenshot tooltip is Editor help, not an error; shown values are examples.
Camera, size and style#
| Field | Purpose |
|---|---|
| Reflection checkbox | Enable/disable output without deleting settings. |
| Source Camera | Orthographic URP 2D Base camera whose content/view the capture uses. |
| Surface Size | Destination width/depth in local plane units. Horizontal extends below; vertical Mirror extends left. |
| Surface Type | Descriptive Lake, River, Ocean, Puddle, Wet Floor, Mirror or Custom category. Changing it alone does not simulate water or apply a preset. |
| Visual Style | Smooth uses Bilinear capture filtering. Pixel Art uses Point filtering plus its grid settings. |
| Output sorting layer / order | Draw order for Planar, Cached, Hybrid or Mirror output. Lightweight keeps individual source sorting. |
Object layers and sorting layers#
An object layer decides capture membership. A sorting layer/order decides draw priority. If a reflection is hidden by a background, adjust output sorting rather than adding included layers.
For detailed selection, continue to Layers & capture region. For crisp low-resolution output, see Quality & pixel art.