Keep advanced capture defaults until camera, geometry and filtering work. Read Diagnostics before adding more effects.
Materials, renderer and clipping#
| Field | Meaning |
|---|---|
| Reflection Material | Optional compatible display material. None uses the bundled default for the mode. Ordinary water materials are not automatically compatible. |
| Renderer Index | -1 uses the active URP asset's default. Nonnegative values select its renderer list; the selected entry must be a 2D Renderer. |
| Near Clip | Positive distance along the capture camera's depth axis. |
| Far Clip | Must exceed Near Clip. Source Z positions must be inside the capture depth range. |
| Background Color | Capture clear color. Alpha zero keeps empty areas transparent; opaque alpha fills them inside the silhouette. |
Start with material None, renderer -1, near 0.1, far 100 and transparent background unless the scene needs a change. Retain Resources materials for shader references/build inclusion. Reflection output does not modify source sprite materials; Lightweight still needs compatible source materials.
Read the current status#
| Status | Interpretation |
|---|---|
| Disabled | This surface's reflection is off. |
| Awaiting Manager | No active manager is scheduling it; use Connect camera & manager. |
| Invalid Configuration | Required reference or geometric setting is invalid; read the detailed message. |
| Unsupported Configuration | Camera, pipeline, transform, renderer or sprite shape/material is outside support. |
| Backend Unavailable | Selected rendering path is unavailable for the current setup. |
| Ready | Configuration/capture state is accepted. Inspect the actual image. |
| Capture Failed | Render did not complete; inspect Console, compatibility and material/renderer settings. |
Validate the visible result#
- Confirm Source Camera, an active manager and effective included layers.
- If waiting for a capture, enable Editor Preview or Play Mode and keep destination in camera view.
- Use Validate Reflection Setup for configuration support.
- Inspect actual camera output and a target player build. Refresh stored content after static scenery/light changes.
Ready is a configuration status. It does not prove correct rendered pixels, device compatibility or performance. The sample screenshot's accepted status is not an automated test result.