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Loading Screen Builder Pro

Design, customize and connect beautiful loading screens. From your first scene load to complete runtime control.

English guideSource: Unity 6000.3.13f120 October 2026
Loading Screen Builder Pro cover artwork
15 chapters28 UI screenshots8 C# examples
PACKAGE DETAILS
Price19.99$
Direct linkComing soon
VersionNot listed yet
CompatibilityUnity 6000.3.13 or newerEarlier Unity versions have not been tested.The runtime UI uses uGUI and TextMeshPro.
ChangelogNo release notes published yet
Support & contactEraganStudio@gmail.com

Build a loading experience that feels like part of your game. Author the visuals in the Builder, connect a destination, then start the flow with a Button or the runtime C# API.

A complete loading workflow#

A saved design defines both the presentation and the rules for showing it. Your game starts a request; the package covers the current scene, runs the work, waits for required readiness, and reveals gameplay.

01 Start02 Load03 Ready04 Reveal
Building blockWhat it controls
LoadingLayoutLoading layers, local theme, behavior, content, media, motion and responsive profiles.
Scene connectionThe design used for a destination. Unconnected scenes can use the project default.
Request / handleOne execution, its progress and status, controls, and final result.
PostLoadingLayoutSeparate ready-screen visuals and an optional countdown after required work completes.

Keep in mind: progress, readiness and completion are different. A scene can be prepared for activation before it is ready to play. Required Game Ready checkpoints, a post screen or remaining video can keep the flow active after progress reaches 100%.

Choose your starting point#

What you can create#

  • Layered loading layouts with text, images, indicators and animation.
  • Device-specific compositions that inherit from a shared Base profile.
  • Context-aware tips, localized copy, image backgrounds and controlled video.
  • Separate post-loading screens, countdowns and player Continue actions.
  • Scene connections, no-code triggers, readiness stages and custom operations.
  • Editable native Canvas/prefab output for manually driven UI.

The Library keeps your layouts, reusable profiles and design details in one workspace. Select any documentation screenshot to enlarge it.

Before your first load#

The publisher's compatibility statement is Unity 6000.3.13 or newer; earlier Unity versions have not been tested. The supplied guide inspected Unity 6000.3.13f1. The runtime UI uses uGUI and TextMeshPro. The package namespace is LoadingScreenBuildPro.

A saved connection selects a design. Start a request explicitly through the no-code trigger or LoadingScreenBuilder.LoadScene(...). Arbitrary SceneManager calls do not automatically pass through this package.

Continue to installation →

Adapted from the supplied guide · PDF pages 2–3.View source guide ↗
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