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Troubleshooting

Find fixes for setup, appearance, loading, input and sound.

English guideSource: Unity 6000.3.13f120 October 2026

Reduce a problem to one saved scene connection, one start action and a known supplied design. Add media, overrides and stages back one group at a time.

Setup and appearance#

ProblemWhat to check
Tools menu missingResolve compilation errors and preserve the package folder/Editor assembly.
Text missing or pinkTMP Essential Resources, font/material/shader references and glyph coverage.
Theme change has no effectUse Theme Font/Color and explicit local overrides.
Gradient too darkGradient multiplies base tint. Start with white for direct gradient colors.
Bar end caps stretchNine-slice sprite borders, source size and filtering.
Phone composition clipsAspect range, active profile, safe area, anchors and long-text bounds.
Rotation keeps old arrangementProfiles are selected at request start. Stabilize orientation during the flow.
Custom prefab static in DesignerPrefab scripts do not run in the authoring canvas. Test runtime.
Missing design in scene tableChoose a valid LoadingLayout or remove the obsolete mapping.
Wrong design at runtimeExplicit API override, saved destination connection, then fallback.
Exported panel differsNative edits stay in the baked hierarchy. BeginLoading uses saved Builder data.

Copy affected designs before broad edits. Restore disk backups with matching .meta files to keep GUIDs. Save scenes/prefabs as well as Builder data.

Loading and readiness#

ProblemWhat to check
Button does nothingAssign Scene object in no-code setup, or wire the script method. A connection alone does not start.
Scene unavailable / wrong indexSave and enable in the active build list. Use path/index for duplicate names.
Progress stuck / Game Ready timeoutStage ID, phase, dependencies, matching task/signal and timeout. Do not await destination objects before activation.
Initializer never completesKeep outside held GameplayGate targets and avoid scaled waits while time is paused.
Manual progress 100%, flow remainsComplete real work or the required checkpoint. Visual reporting does not finish operations.
Busy request immediately failsReject is default. Choose Queue deliberately or prevent duplicate start actions.
Per-scene Post override ignoredUse LoadScene/CreateSceneRequest. Current LoadingTrigger uses design-level post settings.
Cancel does not restore old sceneSingle activation is irreversible. Use a deliberate safe-menu recovery path.

Input, video and sound#

ProblemWhat to check
Continue / Skip ignoredActive gate, input filter, countdown lock and fresh Pressed versus Held callbacks.
Video remains on posterClip/decoder, Reduced Motion, prepare timeout and foreground/target-player playback.
Video/countdown silentTheir own audio options, assigned/imported clips, session Master/SFX and mute.
Track named Ambience uses Music levelName does not route audio. Change Channel to Ambience.

Report a reproducible issue#

Include the package revision, Unity version, target platform, minimal scene/design setup, expected and actual behavior, and Console output. Keep the request handle and inspect State/Error and lifecycle milestones. Editor simulation alone cannot establish native loading or video behavior.

Adapted from the supplied guide · PDF pages 49–50.View source guide ↗
Keep creating.ERAGAN STUDIO.

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