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Installation & setup

Import the package, open the Builder and explore the gallery.

English guideSource: Unity 6000.3.13f120 October 2026

Import the complete package, resolve compilation errors and open the Builder before connecting a scene.

Install and open the Builder#

  1. Import the supplied .unitypackage with Assets > Import Package > Custom Package, or copy the complete package folder with its .meta files.
  2. Keep the package at Assets/ERAGANX/Loading Screen Builder Pro/. The current editor uses this path for package assets.
  3. Wait for importing and compilation. Resolve red Console compilation errors before opening the tool.
  4. Ensure uGUI and TextMeshPro are available. Import TMP Essential Resources through Unity's TextMeshPro setup when needed.
  5. Open Tools > ERAGANX > Loading Screen Builder Pro > Loading Screen Builder.

RequirementDetails
AuthoringUI Toolkit editor. Source target: Unity 6000.3.13f1.
Default runtime UIuGUI and TextMeshPro.
Optional inputThe Input System adapter is enabled when that package is available.
Core dependenciesNo mandatory DOTween, Addressables or Parallax Pro dependency.
Your custom asmdefReference LoadingScreenBuildPro.Runtime.

Check: the Builder opens, Library shows loading assets and a selected design renders text. Opening the window does not generate demos or start playback.

Understand the asset commands#

Right-click in the Project window and open ERAGANX > Loading Screen Builder Pro. For a normal first design, use Library > + New layout, Blank layout or Quick Setup.

CommandCreates or stores
Layout / Blank LayoutA starting composition or a blank canvas.
Theme / BehaviourReusable appearance defaults or loading policy.
Tip / Background CollectionReusable content and background settings.
Audio Profile / Animation ClipReusable soundtrack settings or property-animation data.
Trigger PresetReusable start-action configuration.

New LoadingLayout assets embed local theme, behavior, tips, backgrounds, audio, motion, profiles and drafts in one main file. Fonts, sprites, clips, prefabs and the project registry remain separate.

  1. Open Assets/ERAGANX/Loading Screen Builder Pro/Demo/Template Gallery.unity.
  2. Enter Play Mode and select PLAY LOADING PREVIEW on a card. The default eight-second preview does not change scenes.
  3. Try Tideline Retreat, Orbital Descent, Emberwood, Neon District and Aetherfall Sanctuary. Scroll for Aurora Ready and Momentum Ready post-loading examples.
  4. Exit Play Mode. Open a design in Library and choose Save as > Independent copy before adapting it.

DesignWhat to examine
Tideline / OrbitalVideo and poster fallback / radial progress with mission text.
Emberwood / NeonIndependent forest layers / segmented progress and neon artwork.
Aurora / Momentum ReadySeparate post-loading screens with audible or silent countdown.

A preview should return to the gallery after the complete flow. Add the gallery scene to the active build scene list only when you intend to include it in a player build.

Adapted from the supplied guide · PDF pages 4–6.View source guide ↗
Keep creating.ERAGAN STUDIO.

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