Import the complete package, resolve compilation errors and open the Builder before connecting a scene.
Install and open the Builder#
- Import the supplied
.unitypackagewith Assets > Import Package > Custom Package, or copy the complete package folder with its.metafiles. - Keep the package at
Assets/ERAGANX/Loading Screen Builder Pro/. The current editor uses this path for package assets. - Wait for importing and compilation. Resolve red Console compilation errors before opening the tool.
- Ensure uGUI and TextMeshPro are available. Import TMP Essential Resources through Unity's TextMeshPro setup when needed.
- Open Tools > ERAGANX > Loading Screen Builder Pro > Loading Screen Builder.
| Requirement | Details |
|---|---|
| Authoring | UI Toolkit editor. Source target: Unity 6000.3.13f1. |
| Default runtime UI | uGUI and TextMeshPro. |
| Optional input | The Input System adapter is enabled when that package is available. |
| Core dependencies | No mandatory DOTween, Addressables or Parallax Pro dependency. |
| Your custom asmdef | Reference LoadingScreenBuildPro.Runtime. |
Check: the Builder opens, Library shows loading assets and a selected design renders text. Opening the window does not generate demos or start playback.
Understand the asset commands#
Right-click in the Project window and open ERAGANX > Loading Screen Builder Pro. For a normal first design, use Library > + New layout, Blank layout or Quick Setup.
| Command | Creates or stores |
|---|---|
| Layout / Blank Layout | A starting composition or a blank canvas. |
| Theme / Behaviour | Reusable appearance defaults or loading policy. |
| Tip / Background Collection | Reusable content and background settings. |
| Audio Profile / Animation Clip | Reusable soundtrack settings or property-animation data. |
| Trigger Preset | Reusable start-action configuration. |
New LoadingLayout assets embed local theme, behavior, tips, backgrounds, audio, motion, profiles and drafts in one main file. Fonts, sprites, clips, prefabs and the project registry remain separate.
Try the Template Gallery#
- Open
Assets/ERAGANX/Loading Screen Builder Pro/Demo/Template Gallery.unity. - Enter Play Mode and select PLAY LOADING PREVIEW on a card. The default eight-second preview does not change scenes.
- Try Tideline Retreat, Orbital Descent, Emberwood, Neon District and Aetherfall Sanctuary. Scroll for Aurora Ready and Momentum Ready post-loading examples.
- Exit Play Mode. Open a design in Library and choose Save as > Independent copy before adapting it.
| Design | What to examine |
|---|---|
| Tideline / Orbital | Video and poster fallback / radial progress with mission text. |
| Emberwood / Neon | Independent forest layers / segmented progress and neon artwork. |
| Aurora / Momentum Ready | Separate post-loading screens with audible or silent countdown. |
A preview should return to the gallery after the complete flow. Add the gallery scene to the active build scene list only when you intend to include it in a player build.