15 / 15
Packages/Loading Screen Builder Pro/Release checklist & scope
RESOURCES
15 / 15

Release checklist & scope

Final checks, glossary and the exact scope of this guide.

English guideSource: Unity 6000.3.13f120 October 2026

Finish with a real request in a player build, not only a clean visual preview.

Final guided checklist#

  1. Save your design copy, post data, registry connections and changed scenes/prefabs.
  2. Enable the destination and safe-menu scene in the active build list.
  3. Run every real start action, including repeated input and busy-request handling.
  4. Verify readiness success and a deliberate timeout/recovery path.
  5. Test video natural end/Skip, Continue and countdown routes. Confirm time, input and gameplay targets restore.
  6. Review fonts, translations, safe areas, portrait/wide profiles and Reduced Motion.
  7. Test ordinary tracks, video audio, countdown sounds and mute in the target player.
  8. Measure activation/initialization, memory and frame time on representative hardware.

Glossary#

TermMeaning
Prepared / ActivationOperation at its activation boundary / making the destination live.
Game Ready / CompleteRequired readiness finished / the entire flow exited and released its hold.
Profile / OverrideAspect-matched reference space / local change to inherited data.
CheckpointSignal/task stage with stable ID, phase and completion contract.
PanelBaked native UI driven manually or used to start the saved-design loader.

Version scope#

This web documentation adapts the supplied 20 October 2026 English guide. The publisher's compatibility statement is Unity 6000.3.13 or newer; earlier Unity versions have not been tested. The guide's inspected source environment is Unity 6000.3.13f1. This website does not add runtime or platform testing. Screenshot values are examples: None, unchecked fields and Missing references can show unfinished setup, as the walkthroughs explain.

The supplied PDF describes source review of LoadingScreenBuilder.cs, Runtime/Core, Runtime/Data, Editor views, GettingStarted.md and DeveloperAPI.md. This website uses the provided PDF and screenshots; it does not claim new runtime or device tests.

Source material#

  • All 28 supplied Builder screenshots are included in the relevant web chapters.
  • The supplied cover, package card and icon remain the product artwork, including their original ERAGANX branding.
  • Eight complete C# scripts from PDF pages 38–45 are available in Runtime C# examples.
  • The original 54-page document is available as a downloadable English PDF.

The PDF's portable-authoring section references a Documentation/FullGuide folder and a Guide_Code_Examples ZIP in its source project. Those are descriptions of that project, not additional downloads provided by this website. Individual scripts are available here.

Adapted from the supplied guide · PDF pages 51–54.View source guide ↗
Keep creating.ERAGAN STUDIO.

Search a topic, setting or method across all package guides.