Child colors are explicit background snapshots for existing children. Counts and notes provide context without adding gameplay components or another text line.
Apply child colors deliberately#
Child-color edits preserve each child's independent text, icon and unrelated styling. They are separate from copying a parent's complete style.
| Scope / action | Effect |
|---|---|
| Row only | Stop further child-color application; previously painted backgrounds remain. |
| Direct children | Color immediate children only. |
| All descendants | Color existing children at every depth beneath the parent. |
| Child color / Strength | Choose fill and 0–1 opacity; edits repeat the action for the chosen scope. |
| Clear child colors | Remove backgrounds within the current scope, preserving other styling. Undo restores the action. |
For ENVIRONMENT, try All descendants with green and strength 0.18. Existing Shapes, Display panels and deeper Circle/Square/Triangle rows receive the fill; their fonts/icons remain independent.
New or moved objects do not continuously inherit the tint. Reapply to include them. A reusable header can run its stored child-color recipe once, while prefab-source inheritance is a separate mechanism.
Understand object counts#
| Control | Counts |
|---|---|
| Count in Text & roles | Immediate/direct children. |
| All descendants | All nested children, excluding the selected root itself. |
| Active children | Immediate children with activeInHierarchy true. |
| Include inactive | Inactive objects in direct/descendant totals; active-child total remains active only. |
Two direct children with three grandchildren give direct total 2 and descendant total 5. Children under an inactive parent can have activeSelf true while activeInHierarchy is false; the active-child count follows the latter.
Cached count traversal can need an update after large hierarchy changes. Narrow rows may truncate names and indicators.
Tooltips, TODO and notes#
Open Advanced > Tooltip / TODO / Notes. Use Tooltip for a short purpose, Notes for longer project-local text, and TODO for a reminder. Save the scene and version metadata with your team; hover the row to inspect the result.
Long clipped names have tooltip support. These details do not add another row line or a gameplay component. Advanced's Tree lines - global changes the same shared setting as Settings, not a per-row override.