Save named header/subheader recipes for repeated use. A Settings draft needs an explicit save before its card is available for application.
Create and save a style#
- Choose + Header or + Subheader in Appearance & Profiles, or start from a built-in style.
- Enter a unique Name. Set Type, Background, Strength, font choices, Child count and optional Accent border.
- Choose child-color scope, text color, tooltip and icon. Inspect Live preview; displayed preview counts are illustrative.
- Click Save style or Save custom copy, then open Advanced and apply the saved Headers/Subheaders card.
Save the draft: row edits apply immediately, but reusable-style drafts do not. Save before switching styles or closing Settings. Revert discards the draft. Renaming a reusable style does not rename GameObjects.
Factory and custom recipes#
Factory definitions provide Purple, Blue and Green headers/subheaders. They remain immutable; custom styles belong to the project and can be exported as individual preset JSON.
| Action or style | Behavior |
|---|---|
| Factory header | Title, bold, strong gradient and folder icon; All descendants background recipe at strength 0.18. |
| Factory subheader | Subtitle, bold, softer gradient 0.32, accent border and folder icon. |
| Save custom copy | Create your own preset from a factory style. |
| Save style | Write a new custom style or update the selected custom preset. |
| Duplicate | Create a separately editable copy with an available name. |
| Delete | Remove a custom preset; disabled for factory styles. |
| Revert | Reload the selected saved style, discarding draft changes. |
| Save style in Advanced | Put the row's resolved style into a new Settings draft; name/save it there. |
Apply and refresh assignments#
- Select intended objects and open Advanced.
- Choose Headers/Subheaders and click the card. Its complete snapshot applies immediately, including its stored child-color action.
- Adjust individual rows afterward, save the scene and inspect at normal Hierarchy width.
Changing or deleting a preset does not rewrite earlier assignments. Save changes and reapply the card to update them. Named cards live in Advanced, even when older footer wording calls them the Quick Panel.