Start with one saved, editable GameObject, clear Hierarchy search, enable styling and apply a visible Quick color. Add profiles, icons and optional features one at a time; Undo can restore the earlier presentation.
Interaction and row styling#
| Symptom | Check or fix |
|---|---|
| Tools menu missing | Import/compilation, Console errors, Editor assembly and UI resources under the package root. |
| Nothing styled | Enable Styling, Edit Mode, editable object and an assigned profile/color. |
| Wrong popup | Window & Interaction default Quick/Advanced; Quick arrow opens Advanced for current targets. |
| Alt-click does nothing/conflicts | Use the object row, not foldout. Try Alt Shift Click or Control Shift Click. |
| Several rows changed | Clicked row belonged to the selected group; select one alone for a single-target edit. |
| Popup closes | Outside focus finishes editing. Keep pointer in the owned color picker and use Done/Escape to return. |
| Subtitle has no second line | Role uses native row height; descriptions belong to tooltips. |
| New children untinted | Child colors are snapshots; reapply after adding/moving objects. |
| Row only retains old tints | It stops future painting. Clear child colors in the old scope or reset intended rows. |
| Reset still shows a style | Own assignment was removed; prefab-source or global fallback can resolve. |
| Preset change did not update rows | Save the draft, then reapply its snapshot card. |
Persistence and prefabs#
| Symptom | Check or fix |
|---|---|
| Styles disappear after reopening | Save scenes and preserve both ProjectSettings metadata files. Keep a current copy before backup recovery. |
| Saved style missing | Explicitly save the Settings draft, check Headers/Subheaders and inspect footer errors. |
| Prefab source not propagating | Style prefab source, then Reset instance override. Local assignments take priority. |
| Style lost after prefab rebuild | New local object ID may not match old metadata; reassign source style. |
| Assignments report missing assets | Transfer matching scene/prefab GUIDs and local IDs. Names are not identity keys. |
Icons and crowded layouts#
| Symptom | Check or fix |
|---|---|
| Custom icons absent | Icon package enabled and imported copy present; missing images fall back to native icons. |
| Icon import fails | Valid PNG/JPEG, 8 MB/4096-pixel limits, at most 128 stored copies. Use unpacked originals for unsupported sprites. |
| Preset imports without icon | Single presets omit private payloads; import Settings or reimport/reassign the image. |
| Crowded names/counts | Widen Hierarchy, reduce optional activation/component features, reserve space for another extension. |
| Tree lines/collapse differ in search | Clear search and use native foldouts. Public APIs limit tree geometry/expansion knowledge. |
| Mini editor lacks a control | Use standard Inspector for managed references/custom Inspector-only behavior. |
Report a reproducible issue#
Use the publisher/product listing's current support details. Include exact Unity version, OS, Editor theme/scaling, Hierarchy width, other hierarchy extensions, steps, Console errors and a small saved scene/prefab example.