Choose clear icons, preserve their native-slot proportions and keep private image payloads with your project settings.
Choose, hide or restore an icon#
Quick offers thirty Unity choices. Advanced adds twelve common icons, up to twelve recent icons, searchable libraries and icon tint. Custom libraries use Settings > Components & Icons > Icon package.
| Control | Action |
|---|---|
| Common / recent | Apply immediately. |
| Browse icons | Unity, Google Material, Imported or Project images; search within the active library and page with Previous/Next. |
| Project images | Choose Texture2D/Sprite in Assets; a private metadata copy is prepared. Refresh project images updates the list. |
| No icon | Hide the glyph, including prefab glyph, retaining other styling. |
| Unity icon | Restore native appearance. This and No icon remain available with Icon package off. |
| Tint | Tint the selected custom icon; choose an icon before evaluating it. |
Icons fit Unity's 16-point slot and keep aspect ratio. Private imported, Google and curated images trim transparent padding during cached preparation; broad source padding can still benefit from tighter artwork.
The thirty Quick choices#
| Category | Icons |
|---|---|
| Groups and content | Folder, GameObject, Transform, RectTransform, SceneAsset, ScriptableObject, TextAsset. |
| Rendering and UI | Camera, Terrain, Canvas, Light, MeshRenderer, MeshFilter, SpriteRenderer, SkinnedMeshRenderer, Material, Texture2D, Sprite. |
| Physics and navigation | Rigidbody, BoxCollider, SphereCollider, CapsuleCollider, Rigidbody2D, BoxCollider2D, NavMeshAgent. |
| Animation, audio and effects | Animator, Animation, AudioSource, AudioClip, ParticleSystem. |
Import PNG or JPEG images#
- Enable Icon package. Choose Import image for one file or Import folder for a local directory.
- Use PNG/JPG/JPEG. Folder import scans the selected directory without recursing into subfolders.
- In Advanced, use Icon > Browse icons > Imported, then choose the image. Clicking a Settings thumbnail can also put it into the current style draft.
| Limit or behavior | Detail |
|---|---|
| Input | Valid PNG/JPEG, up to 8 MB/file and 4096 × 4096 pixels. |
| Stored copy | Fits within 64 pixels, preserving aspect. Maximum 128 imported icons/project. |
| Removing a copy | Affected rows fall back to native icons. |
| Unsupported sources | Use unpacked PNG originals for SVG, animation or unsupported rotated/tight atlas sprites. |
Imported copies live in Editor metadata, creating no new Assets, Resources or Addressables textures and no Player asset references. A single preset export does not include private icon payloads; include the Settings export when sharing them.