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Packages/Hierarchy Organizer Pro/Icons & image library
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Icons & image library

Choose native/custom icons, tint them and import private image copies.

English guideSource: Unity 6000.3.13f1 · Editor only13 October 2026

Choose clear icons, preserve their native-slot proportions and keep private image payloads with your project settings.

Choose, hide or restore an icon#

Quick offers thirty Unity choices. Advanced adds twelve common icons, up to twelve recent icons, searchable libraries and icon tint. Custom libraries use Settings > Components & Icons > Icon package.

ControlAction
Common / recentApply immediately.
Browse iconsUnity, Google Material, Imported or Project images; search within the active library and page with Previous/Next.
Project imagesChoose Texture2D/Sprite in Assets; a private metadata copy is prepared. Refresh project images updates the list.
No iconHide the glyph, including prefab glyph, retaining other styling.
Unity iconRestore native appearance. This and No icon remain available with Icon package off.
TintTint the selected custom icon; choose an icon before evaluating it.

Icons fit Unity's 16-point slot and keep aspect ratio. Private imported, Google and curated images trim transparent padding during cached preparation; broad source padding can still benefit from tighter artwork.

The thirty Quick choices#

CategoryIcons
Groups and contentFolder, GameObject, Transform, RectTransform, SceneAsset, ScriptableObject, TextAsset.
Rendering and UICamera, Terrain, Canvas, Light, MeshRenderer, MeshFilter, SpriteRenderer, SkinnedMeshRenderer, Material, Texture2D, Sprite.
Physics and navigationRigidbody, BoxCollider, SphereCollider, CapsuleCollider, Rigidbody2D, BoxCollider2D, NavMeshAgent.
Animation, audio and effectsAnimator, Animation, AudioSource, AudioClip, ParticleSystem.

Import PNG or JPEG images#

  1. Enable Icon package. Choose Import image for one file or Import folder for a local directory.
  2. Use PNG/JPG/JPEG. Folder import scans the selected directory without recursing into subfolders.
  3. In Advanced, use Icon > Browse icons > Imported, then choose the image. Clicking a Settings thumbnail can also put it into the current style draft.
Limit or behaviorDetail
InputValid PNG/JPEG, up to 8 MB/file and 4096 × 4096 pixels.
Stored copyFits within 64 pixels, preserving aspect. Maximum 128 imported icons/project.
Removing a copyAffected rows fall back to native icons.
Unsupported sourcesUse unpacked PNG originals for SVG, animation or unsupported rotated/tight atlas sprites.

Imported copies live in Editor metadata, creating no new Assets, Resources or Addressables textures and no Player asset references. A single preset export does not include private icon payloads; include the Settings export when sharing them.

Adapted from the supplied guide · PDF pages 13–14.View source guide ↗
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