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Packages/Hierarchy Organizer Pro/A complete scene workflow
EDITOR WORKFLOW
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A complete scene workflow

Apply the supplied organization example to your own existing scene groups.

English guideSource: Unity 6000.3.13f1 · Editor only13 October 2026

Use the supplied scene organization as a presentation example, then adapt it to your own existing groups and naming.

Prepare your global choices#

Enable styling and choose your preferred window/gesture. Set readable role defaults, then decide which optional counts, component icons, activation controls and tree lines help at your usual Hierarchy width.

Recreate the example organization#

  1. Use existing groups or create/parent them with normal Unity commands. The sample has CAMERAS, ENVIRONMENT and PRESENTATION roots.
  2. Apply blue, green and purple Title styles to major groups with meaningful icons.
  3. Use softer Subtitles for Shapes, Display panels, Headings and Captions. Apply child backgrounds explicitly where helpful.
  4. Add direct counts where useful and inspect selected/inactive rows at normal width.
  5. Save reusable variants and the scene. Export Settings plus Assignments before sharing.

Scene content and styling are separate#

Styling does not create the illustrated hierarchy structure. The inspected source project has a Demo scene, but publisher exports can differ. Copying a scene alone does not transfer ProjectSettings style records.

The supplied screenshots show Editor presentation. A built Player displays the scene's actual geometry/components; hierarchy gradients and row icons remain in the Editor.

Adapted from the supplied guide · PDF pages 28.View source guide ↗
Keep creating.ERAGAN STUDIO.

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