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Packages/Hierarchy Organizer Pro/Group actions & prefabs
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Group actions & prefabs

Choose bulk-edit scope and resolve prefab-source styles versus instance overrides.

English guideSource: Unity 6000.3.13f1 · Editor only13 October 2026

Check selected objects and command scope before applying a complete style. Property edits, background-only child actions and prefab inheritance have different effects.

Edit several rows#

The clicked object is a target. When it belongs to the current selection, other selected editable GameObjects are included too. Check the panel heading before a bulk command.

ActionScope and behavior
Property editChange that property per target while preserving unrelated choices.
Profile / preset / pasteApply a complete style snapshot; a template can run its explicit child-color recipe.
Apply to childrenCopy the first target's resolved complete style to immediate children of selected parents; exclude roots.
Apply to descendantsCopy that complete style to all descendants; exclude selected parents.
Reset selected rowsClear own assignments on selected rows only.
Reset group and descendantsClear selected roots and all descendants, leaving unrelated objects outside scope.
Undo / RedoUse Unity's normal Edit menu/shortcuts.

Use Child colors for background-only consistency that preserves child icons/fonts. Use Apply to children/descendants when complete style replacement is intended.

For child-color actions on nested selections, outer groups run first. An explicitly selected nested group remains independent for its own descendants.

Prefab style resolution#

Prefab-source styles are assigned to source object identities in Editor metadata. Resolution follows:

  1. Own row assignment: a local scene-instance snapshot wins. Editing an inherited row creates a local override.
  2. Nearest prefab source, then base sources: variants/nested sources resolve before bases.
  3. Optional global default: used only without an own/source style; otherwise native Unity appearance remains.

Share a style through its source#

  1. Customize a prefab instance in Advanced.
  2. Choose Style prefab source to assign the resolved style to the corresponding source object.
  3. Choose Reset instance override on the customized instance to return to inheritance.
  4. Check another existing instance and a new instance. Style a variant source when it should differ from its base.

Moving/renaming an asset with its GUID intact preserves references. Rebuilding a source object with a new local ID may require reassignment. Duplicated prefab assets have new GUIDs and independent assignments. Existing local instance overrides stay in force until reset.

Adapted from the supplied guide · PDF pages 20–21.View source guide ↗
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