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Troubleshooting

Fix gestures, styling, persistence, icons and crowded hierarchy layouts.

English guideSource: Unity 6000.3.13f1 · Editor only13 October 2026

Start with one saved, editable GameObject, clear Hierarchy search, enable styling and apply a visible Quick color. Add profiles, icons and optional features one at a time; Undo can restore the earlier presentation.

Interaction and row styling#

SymptomCheck or fix
Tools menu missingImport/compilation, Console errors, Editor assembly and UI resources under the package root.
Nothing styledEnable Styling, Edit Mode, editable object and an assigned profile/color.
Wrong popupWindow & Interaction default Quick/Advanced; Quick arrow opens Advanced for current targets.
Alt-click does nothing/conflictsUse the object row, not foldout. Try Alt Shift Click or Control Shift Click.
Several rows changedClicked row belonged to the selected group; select one alone for a single-target edit.
Popup closesOutside focus finishes editing. Keep pointer in the owned color picker and use Done/Escape to return.
Subtitle has no second lineRole uses native row height; descriptions belong to tooltips.
New children untintedChild colors are snapshots; reapply after adding/moving objects.
Row only retains old tintsIt stops future painting. Clear child colors in the old scope or reset intended rows.
Reset still shows a styleOwn assignment was removed; prefab-source or global fallback can resolve.
Preset change did not update rowsSave the draft, then reapply its snapshot card.

Persistence and prefabs#

SymptomCheck or fix
Styles disappear after reopeningSave scenes and preserve both ProjectSettings metadata files. Keep a current copy before backup recovery.
Saved style missingExplicitly save the Settings draft, check Headers/Subheaders and inspect footer errors.
Prefab source not propagatingStyle prefab source, then Reset instance override. Local assignments take priority.
Style lost after prefab rebuildNew local object ID may not match old metadata; reassign source style.
Assignments report missing assetsTransfer matching scene/prefab GUIDs and local IDs. Names are not identity keys.

Icons and crowded layouts#

SymptomCheck or fix
Custom icons absentIcon package enabled and imported copy present; missing images fall back to native icons.
Icon import failsValid PNG/JPEG, 8 MB/4096-pixel limits, at most 128 stored copies. Use unpacked originals for unsupported sprites.
Preset imports without iconSingle presets omit private payloads; import Settings or reimport/reassign the image.
Crowded names/countsWiden Hierarchy, reduce optional activation/component features, reserve space for another extension.
Tree lines/collapse differ in searchClear search and use native foldouts. Public APIs limit tree geometry/expansion knowledge.
Mini editor lacks a controlUse standard Inspector for managed references/custom Inspector-only behavior.

Report a reproducible issue#

Use the publisher/product listing's current support details. Include exact Unity version, OS, Editor theme/scaling, Hierarchy width, other hierarchy extensions, steps, Console errors and a small saved scene/prefab example.

Adapted from the supplied guide · PDF pages 31–32.View source guide ↗
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